After Hades · By VaultShuffle · 1 November 2026 · 8 min read

Games like Hades to play next on PC

From another escape with the gods to a run you can share with friends, there are plenty of reasons to keep the evening going.

Leaving the House of Hades is only half the reason another attempt sounds appealing. You might have a weapon combination you want to try, a god whose gift could transform it or somebody back home you are hoping has more to say. By the time a run ends, the game has usually supplied a reason to care about what happens before the next one begins.

Finding games like Hades means deciding which part you want more of: quick fights, a build that changes as you go or characters who make returning worthwhile. These ten PC games are all on Steam, from close action companions to shared runs and Supergiant adventures with a more definite finish line. Each offers its own reason to sit down for another evening.

  1. Best foranother family crisis worth fighting throughSolo action roguelike with an unfolding story

    Hades II is the obvious next invitation, but Melinoë brings enough of her own witchcraft to make accepting it interesting. Weapons, magick and gifts from the gods keep changing what you can attempt in a fight, while the people waiting between journeys turn the return home into something worth paying attention to. The familiar pleasure of a promising combination arriving early in a run now has a different set of powers to become excited about.

    Those experiments belong to a larger struggle against the Titan of Time, with relationships and story events continuing to develop as attempts succeed or go wrong. Permanent upgrades and God Mode give you ways to manage the pressure while you settle in, leaving more room to get to know the new cast. Another conversation can turn an unsuccessful attempt into an evening's progress, particularly when it leaves you curious about what that person might say next.

  2. Best forturning a new weapon into a very good ideaSolo action platformer with branching runs

    A weapon you were only trying out can become the whole point of a Dead Cells run once the rest of your equipment starts working with it. Combat moves quickly through the castle, demanding enough attention that an ordinary enemy can punish the moment you become too pleased with yourself. Rolling out of trouble and putting a combination to work have the immediate satisfaction that makes another Hades chamber so tempting.

    Moving into a platformer opens that rhythm vertically, with branching routes and new abilities giving later attempts different places to go. Death sends you back, but unlocked equipment and routes keep broadening what the next life can become. There is less of a household waiting to talk between attempts, so the main relationship here is with a fighting style you are learning to use properly, right up until another weapon makes a persuasive introduction.

  3. Best fora dungeon where greed complicates the fightSolo combat roguelike with curses and traps

    The temple in Curse of the Dead Gods has several ways to make a promising run uncomfortable before an enemy even reaches you. Darkness conceals trouble, traps complicate the ground you are fighting on and accumulating corruption introduces curses that change the terms of the journey. Taking a useful reward can therefore become a decision about what sort of problem you are prepared to carry into the next room.

    Weapons and relics provide plenty of temptation to keep going, especially once you start understanding how to make the surroundings work for you. Fire and careful movement become part of the same plan as the next attack, giving the combat a more deliberate edge than simply clearing everything at speed. Surviving a room makes the next reward look more attainable, which is usually when the temple finds another way to make your confidence expensive.

  4. Best forhaving something personal waiting beyond the runSolo action roguelike with a waking life

    Cassidy's nights in Dreamscaper turn uncomfortable feelings into enemies with rather more immediate methods of expressing themselves. Exploring those dreams brings surreal weapons and powers into fights built around positioning and timing, while the bosses give emotions such as fear and isolation a physical presence. Progress means understanding what is threatening her as well as how to stop it hitting you.

    Waking up carries that thread into Redhaven, where getting to know people helps Cassidy face what happens when she sleeps again. Their hopes and memories become part of the strength she takes into the next dream, so the quieter life has a place in the work of overcoming the nightmares. Spending time there also reveals more of Cassidy herself, giving another night a personal importance beyond the equipment you might find in it.

  5. Best forsharing a very promising build with friendsAction roguelite, solo or local and online co op for four

    Ember Knights understands how much pleasure there is in dodging into a room with a combination you cannot wait to try. Weapon modifications, skills and relics keep giving a run new possibilities, with enough pace in the combat to make using them well as important as finding them. A new effect becomes interesting because you can immediately see what it might add to the attacks you have already been building around.

    Bringing friends along turns that experiment into a shared project, as one person's abilities can help set up another's next attack. The co op supports local and online company, so the familiar room clearing rhythm can become an evening together instead of a solo escape attempt. You can still play alone, but coordinating a ridiculous combination with somebody equally pleased by it is a particularly good reason to start here.

  6. Best fordeciding what a run has time forAction roguelike, solo or online co op for four

    A run in Ravenswatch begins with the uncomfortable knowledge that there is more worth doing than you can safely fit in. Its open maps offer fights, rewards and people needing help before the chapter boss arrives, making the route part of how you build your strength. A tempting diversion has to earn the time it takes, particularly when the group can already see another opportunity in the opposite direction.

    The heroes give those decisions different possibilities, with familiar figures from tales and legends carrying distinctly unpleasant new interpretations into battle. Talents and items develop their abilities during a run, so learning a favourite also means learning which opportunities serve it best. That growing plan has to survive the clock as well as the enemies, which can make the next detour an especially lively subject for discussion in co op.

  7. Best fora family you want to come home toStory driven action RPG, solo or co op for two

    The Bergsons make the home in Children of Morta feel like somewhere people live between the dangerous parts of the story. Choosing a family member for a dungeon run means taking their own fighting style into the struggle against corruption, from a protective sword and shield to ranged attacks and magic. Changing characters gives you another way to understand both the combat and the people sharing that house.

    Developing those characters also strengthens the wider family, which makes progress feel like something everybody contributes to rather than a private collection of upgrades. The story keeps their relationships close to the action, giving you reasons to care about a return home even after a difficult trip. It is the warmer recommendation after Hades when attachment to the cast mattered as much as getting further, with local and online co op available if you want company.

  8. Best formaking the next attempt somebody else's problemSolo action platformer with lasting upgrades

    Rogue Legacy 2 takes a fairly practical approach to dying: leave the next generation enough money to do a better job. Each heir arrives with a class and traits that change the expedition, so choosing who goes next can be as entertaining as deciding what to buy for the family manor. The archer and the character charging through trouble with a lance have rather different ideas about how to survive the same kingdom.

    That variety carries the pleasure of Hades' changing builds into a platformer, while permanent upgrades keep connecting individual attempts to a longer ambition. Abilities acquired through heirlooms also change how you move through the world, making earlier obstacles worth thinking about again. It has a strong pull when you enjoy seeing an unsuccessful evening still improve the odds, even if the person who eventually benefits has a completely different name.

  9. Best forSupergiant atmosphere with room to planSolo action RPG with a tactical planning mode

    Transistor gives its mysterious weapon a collection of Functions that become more interesting as you discover what they can do together. Configuring that combination lets you shape how a fight unfolds, then a planning mode gives you room to turn the idea into a sequence of actions. Carrying it out has some of the pleasure of a Hades build finally making sense, with a different rhythm to the decisions that get you there.

    The journey through its futuristic city follows a directed story, letting the music, art and reactive voiceover draw you into a place that gradually reveals what has gone wrong. That makes this an appealing detour if Supergiant's atmosphere stayed with you but another long series of escape attempts is less urgent. The weapons still invite experimentation; this time there is a particular adventure waiting for the results.

  10. Best fora narrated adventure you can follow throughSolo action RPG with upgradeable weapons

    The narrator in Bastion makes a journey through a shattered world feel like a story being told around the things you are doing. Exploring its floating environments brings weapons and pieces of the Calamity into view, while that voice keeps the action connected to the place you are trying to understand. It is an inviting way to discover how much of Supergiant's personality was already there before Zagreus began trying to leave home.

    Upgradeable weapons let you develop a preferred way through the fights, and the main adventure has a destination rather than requiring the structure of repeated roguelike runs. That gives Hades fans drawn to the storytelling a different sort of evening to settle into. There is also a No Sweat Mode for a gentler route through the story, so you can follow the voice and the music without needing every encounter to become the main event.

Which game should you start after Hades?

Hades II is the clearest next step for the whole combination of action and relationships. Dead Cells and Curse of the Dead Gods put more weight on mastering the fights, while Dreamscaper and Children of Morta give the return home a personal pull. Ember Knights is a strong invitation to bring friends; Transistor and Bastion let you follow another Supergiant story through a directed adventure.

If trying a different kind of run sounds appealing, our roguelike recommendations also make room for cards and slower decisions. If you have already decided the next adventure should be shared, the co op game selection gives the group more possibilities to argue cheerfully over.

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