After Terraria · By VaultShuffle · 1 November 2026 · 8 min read

Games like Terraria to start next on PC

Keep the feeling of setting out for one material and returning with a much bigger plan, whether you dig deeper or leave the planet entirely.

You went underground for one material, then found a passage you had not explored, came back with something unexpected and started planning an entirely different piece of equipment. Terraria is very good at letting one small job become a whole evening, because the thing you discover keeps changing what you want to do next. Even a trip home can become the start of another project once you empty the inventory.

Finding games like Terraria is about keeping that curiosity alive somewhere new, whether you miss the digging, the increasingly ambitious boss fights or the home everyone kept adding rooms to. These ten PC games are all on Steam, with close underground companions and a few adventures that take the same urge to gather, improve and explore into a very different world.

  1. Best fordigging towards the next big discoveryUnderground sandbox, solo or online co op

    A tunnel in Core Keeper can begin as a sensible attempt to find more ore and end with an entirely new region to become distracted by. Clearing the rock around your first shelter gradually reveals a much bigger underground world, where unfamiliar creatures and materials keep suggesting what to make next. Returning with enough supplies for an upgrade is satisfying partly because it means you can go back out a little further.

    That rhythm will be immediately appealing after Terraria, even with the view moved above your character. Bosses give the exploration larger goals, while farming, cooking and building let the base become a place worth returning to between expeditions. Playing with friends adds the familiar pleasure of everyone announcing a different discovery at once, then trying to decide which one deserves the next group trip.

  2. Best fortaking the next expedition to another planetSpace exploration and crafting, solo or co op

    Starbound takes the temptation to see what is beyond the next stretch of ground and gives you a spaceship to follow it with. Each planet can supply a different landscape, a place to settle or something worth collecting for the home you have already started elsewhere. A building project soon becomes an excuse for another landing, particularly when an unfamiliar material would look rather good in the room you were supposed to have finished.

    There is a story campaign with missions and bosses to give the journey direction, but you can also spend your time farming, establishing colonies and making the ship your own. That freedom makes it a useful follow up when Terraria's exploration and creativity mattered as much as the next fight. Having another world within reach keeps supplying fresh reasons to pack your equipment and leave a perfectly comfortable house behind.

  3. Best fora settlement that helps with the adventureSettlement building and action, solo or co op

    The people moving into your village in Necesse can do more than make it look occupied. Settlers can tend fields, gather resources and keep useful work moving while you are away, turning the home you build into something that helps prepare the next expedition. Finding another material or recruiting the right person can improve the whole operation, so the settlement and the adventure keep pulling each other forward.

    Outside town, dungeons, bosses and new equipment provide the sort of progression that can make Terraria difficult to leave alone. The difference is how much of that preparation you can gradually share with a growing community, leaving more room to think about the trip itself. There are adjustable rules for things such as settlement raids and boss difficulty too, giving you some control over how demanding you want life around the next discovery to become.

  4. Best forbuilding something that survives the nightPhysics driven survival and defence, solo or co op

    A wall in Dig or Die has a much more urgent job than completing the look of your house. The creatures arriving at night will test the defences you assembled during the day, while water and structural physics can expose problems you had not considered when you put everything together. A bridge needs to hold itself up, and a base needs to survive the place you built it in.

    Exploring for better materials feeds that engineering problem, with new equipment expanding both where you can travel and what you can defend. The species you have killed also shape the nightly attacks, so pushing into new territory can change what is waiting when you get home. It gives Terraria's familiar cycle of preparation and discovery a sharper strategic edge, with an escape from the planet providing a longer goal to build towards.

  5. Best forbuilding a home people actually useBlock building RPG with a solo story

    Finishing a room in Dragon Quest Builders 2 is especially satisfying when the people living nearby begin treating it as part of their day. Helping a community recover gives the gathering and construction a purpose you can see, with each new recipe suggesting another useful addition to the place you are making. A collection of blocks gradually becomes somewhere its residents can get on with living.

    The story takes you through islands that teach new skills and introduce people whose requests give the next project a clear direction. That makes it an inviting choice after Terraria when you enjoy building but would welcome somebody giving you a good reason to finish the kitchen. The adventure stands on its own, so you can begin here without playing the first Builders or knowing the wider Dragon Quest series.

  6. Best forgetting ready for the next boss togetherSurvival and exploration, solo or co op

    Defeating a boss in Valheim can feel like the end of a project the whole settlement has been working on. The journey there begins with gathering materials, preparing food and improving the equipment everyone intends to rely on, so the fight carries the work of the evenings before it. Winning then opens the way to further progress, with another stretch of the world waiting to make your current preparations look modest.

    That relationship between bosses, resources and increasingly ambitious expeditions is a strong reason to move here after Terraria. Travelling in three dimensions makes the route part of the challenge, especially once sailing puts a lot of water between your supplies and your destination. A comfortable longhouse becomes more than a building project when you know how far the next trip might take you from it.

  7. Best forboss hunts that improve your whole way of lifeVampire action and crafting, solo or online play

    V Rising gives a vampire a surprisingly practical reason to leave the castle: somebody out there has a power you would quite like to own. Hunting dangerous enemies and taking their abilities keeps feeding the weapons, spells and techniques available to you, turning another successful fight into possibilities for the next one. The castle grows alongside that progress, becoming the place where your new ambitions acquire workshops and somewhere to store the results.

    Daylight gives even an ordinary supply run a little tension, as the route back to your castle becomes a matter of staying in the shadows. Coming home with new techniques then means putting them to work, improving the place where you will prepare for the next hunt. You can share that progress with others or build a solitary vampire's domain, with another dangerous quarry always supplying a reason to leave its comforts behind.

  8. Best forturning survival into a shared projectWilderness survival with optional online company

    A successful day in Don't Starve Together can be as ordinary as having enough food and somewhere sensible to spend the night, which makes getting distracted a decision with consequences. Gathering materials and exploring the wilderness keep competing with the things you need to stay alive, while unfamiliar creatures make a promising new area worth approaching carefully. The base gradually becomes a collection of lessons about what you should have prepared last time.

    Sharing that work with friends gives the discoveries an entertaining audience, particularly when somebody comes home with something useful and a rather worrying account of how they found it. The survival pressure is much more central than in Terraria, so expect building and crafting to serve the immediate business of keeping everyone going. Learning the world together makes even a modest improvement to the camp feel like progress worth celebrating.

  9. Best forfollowing the digging into spacePlanet exploration and engineering, solo or co op

    The terrain tool in Astroneer makes an unfamiliar planet look like somewhere you can work with, carving a route through the ground or reshaping the area where you want to build. Digging for resources feeds the equipment at your base, and that equipment soon suggests a more ambitious trip into the landscape. Before long, the place where you first arrived has become a small operation you know how to improve.

    Oxygen keeps those early journeys connected to preparation, with tether lines providing a reassuring path through places you are still learning. The broader solar system supplies new terrain and mysteries once you are ready to travel further, giving Terraria's urge to investigate another depth a very different scale. It is an appealing direction when discovery and useful machinery are what you want to spend the evening thinking about.

  10. Best fora focused adventure built around better equipmentSolo mining and exploration platformer

    SteamWorld Dig 2 is very good at making an upgrade sound like an immediate invitation to go back underground. Better equipment changes which passages you can reach and how confidently you can move through them, so an awkward gap or a promising route has a habit of staying in your mind until you can return properly prepared. The hookshot and jet engine make that growing freedom particularly enjoyable to use.

    The mining sits inside a more directed solo adventure, giving each new stretch of ground a place in a journey you can follow through. It is a useful change of pace after a long Terraria world when the part you want back is exploring deeper with equipment you earned along the way. There is satisfaction in seeing that progress carry you towards a destination, especially when the route there keeps getting more entertaining.

Which game should you start after Terraria?

Core Keeper is the closest place to begin when another tunnel and another discovery sound immediately appealing. Starbound takes that curiosity between planets, while Necesse adds a settlement that can help with the work. For a group that enjoyed preparing for the next boss, Valheim and V Rising give the evening a clear shared ambition; SteamWorld Dig 2 offers a more focused solo route through the pleasure of getting better equipped.

If the home you built became the main attraction, our base building recommendations give that interest more room. If the expedition matters most, the survival game selection offers more places where preparing to leave home becomes part of the adventure.

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