After Skyrim · By VaultShuffle · 1 November 2026 · 8 min read

Games like Skyrim to get lost in on PC

Another province, a darker legend or an entirely different life could be waiting at the end of your next detour.

A new Skyrim character is usually meant to do something different, right up until the road bends towards a familiar ruin and the evening disappears again. That freedom is a difficult habit to replace, because the appeal lives in the small decisions as much as the big adventure: whose trouble to become involved in, what kind of character to build and whether the destination can wait while you investigate something else.

If you are looking for games like Skyrim on PC, these ten recommendations follow that sense of possibility into another province of Tamriel, a darker Arthurian legend and even a medieval life with no magic to fall back on. All are available through Steam, with some leaning into wandering and character builds while others make the next conversation or the journey home the thing worth settling in for.

  1. Best foranother Elder Scrolls lifeOpen world fantasy RPG

    Cyrodiil is a very persuasive answer to the familiar problem of starting another Skyrim character and immediately making the same decisions. Oblivion lets you take that appetite for guilds, strange side quests and a life built around wandering into a different part of Tamriel, where the next invitation can pull you far away from the business of saving the world. Joining an organisation gives those detours a direction without taking the rest of the landscape away.

    Remastered brings new visuals and refinements to the older adventure, including its Shivering Isles and Knights of the Nine expansions. The underlying game still has the peculiar rhythms of an earlier Elder Scrolls, and that personality is a large part of the recommendation. Go looking for another place to become a mage, thief or deeply distracted adventurer, then let Cyrodiil develop its own hold on your evenings.

  2. Best fora new world in Skyrim's engineFree total conversion requiring Skyrim Special Edition

    Enderal is the unusually generous answer for someone who wants another adventure without quite leaving Skyrim's familiar controls behind. This total conversion builds its own setting, history and story, then changes the character systems enough to make learning your way through it part of the experience. Recognising how to move through a room does not mean knowing what the people outside it believe or what the next journey will ask of you.

    The writing follows a darker, more personal direction than another tour of Tamriel, giving the new world an identity beyond the engine underneath it. You need to own Skyrim Special Edition on Steam to use this version; a copy of the original Skyrim alone does not meet that requirement. For players who already have it, Enderal is free, and an exceptionally substantial reason to stop treating that familiar engine as somewhere you have seen everything.

  3. Best forfirst person fantasy with a darker edgeOpen world action RPG

    Avalon has had centuries to make a mess of King Arthur's legacy, leaving a landscape where following a legend can lead somewhere considerably less noble than you expected. Tainted Grail turns that dark interpretation into a first person RPG full of conversations, dungeons and opportunities to change how your character fights. A weapon or spell worth investigating can quickly become the excuse for abandoning the sensible route again.

    The freedom to mix equipment, attributes and skills supplies a familiar sort of temptation for Skyrim players, especially when a new possibility starts competing with the build you meant to finish. Its Arthurian setting gives those experiments a different atmosphere, with a world in trouble rather than a comforting return to the same old province. Follow it when you want the pleasure of first person fantasy exploration with new people and problems waiting at the next settlement.

  4. Best formagic, companions and rewarding side pathsFantasy action RPG across distinct regions

    A grimoire in one hand and a weapon in the other make Avowed easy to become interested in before its conversations have even begun. Fighting through the Living Lands lets you mix spells, guns and steel, then change that arrangement as the things you discover suggest a better approach. The surrounding terrain also has a habit of putting something tempting just far enough away to make the route there worth examining.

    Those diversions sit inside distinct regions and a more directed adventure than Skyrim's, with companions and local disputes giving the journey a stronger conversational thread. That structure helps the places you explore become involved in the decisions you make, rather than simply supplying another distant destination. It is an appealing move when you want to keep the first person magic and curiosity while spending more time with people who will travel alongside you.

  5. Best fortalking a character into existenceScience fiction RPG with a travelling crew

    The Outer Worlds sends you into a colony where the company has opinions about almost everything, including how much of your life ought to belong to the company. Building a character who can talk, threaten or reason through that arrangement is a pleasure, because a conversation can become a chance to express the person you are trying to play. Helping a settlement gets complicated quickly when its employer also controls the settlement.

    Your crew gives those decisions a more personal audience, bringing their own histories and concerns back onto the ship. Travelling between separate locations makes this a more contained adventure than Skyrim, but that focus is useful when you want quests with people to argue with and choices to consider. Put it near the top when roleplaying a particular temperament sounds more interesting than seeing how far you can walk in one direction.

  6. Best forwandering, scavenging and building a homeOpen world RPG with settlement building

    A ruined building in Fallout 4 can interrupt your journey for two entirely reasonable reasons: somebody inside might have a story, and the desk fan might be useful. Bethesda turns the familiar urge to inspect every room into fuel for crafting, so scavenging begins feeding the equipment and settlements you want to improve. Finding somewhere worth searching can be enough to change the plan for the evening.

    That connection between wandering and making something of what you find gives the wasteland its own kind of domestic appeal. A settlement becomes a project to return to, while another expedition promises the parts that will make it better. The conversation choices have less room than some other RPGs, but the loop of leaving home, getting distracted and returning with far too much to carry will be very familiar to a Skyrim player.

  7. Best forearning a place in a medieval worldHistorical RPG following Henry's first adventure

    Henry begins Kingdom Come with a much more ordinary claim to adventure than being chosen to save the world. He is a blacksmith's son caught in a war, and learning to cope with the people, weapons and expectations around him becomes part of the story. A skill that makes the next job manageable can feel valuable because you remember how little he could do when he first arrived.

    That gradual competence changes the pleasure of travelling through Bohemia, turning an intimidating place into somewhere you understand well enough to take a risk. The combat has to be learned and the setting keeps its feet firmly in history, so leave the spellbook behind. What carries across from Skyrim is the invitation to inhabit a world through its ordinary business, with Henry's particular life giving that freedom a more defined starting point.

  8. Best forlearning a dangerous island by heartOlder fantasy action RPG

    Faranga is small enough for its paths to become familiar and dangerous enough for that familiarity to be useful. Risen puts you on an island where wandering into the wrong fight can be an effective lesson in coming back later, making progress visible in the places you can finally cross with confidence. A route that once ended in a hurried retreat starts becoming an invitation to see what lies beyond it.

    That closely packed world is the attraction after Skyrim, particularly when knowing an area matters more to you than the size of the map. Developing towards swordplay, staff fighting or magic gives the return trips a purpose as your character becomes more capable. The presentation and controls show their age, but the island's scale makes it a satisfying place to build the sort of familiarity a much larger world can struggle to provide.

  9. Best foradventures that happen on the roadFantasy action RPG with AI companions

    A trip between towns in Dragon's Dogma 2 can turn into a story you could never have put on the itinerary. The creatures on the road, the terrain and the abilities of your party keep creating situations that demand an answer, whether you stay on the ground casting spells or climb a much larger enemy to bring the fight closer. Knowing what your chosen vocation can do matters most when the journey stops being orderly.

    Pawns travel with you, adding their skills and observations to an adventure that remains single player. They help make the road feel shared, while changing your vocation or party can give familiar dangers a different shape. The strongest link to Skyrim is that willingness to let the route become the evening's main event, especially when finding your way home safely sounds as satisfying as completing the original errand.

  10. Best formaking every expedition matterSurvival RPG, solo or co op

    Leaving town in Outward begins well before you reach the gate, because the supplies in your pack are part of the decision to go. Sleep, water, weather and an infected wound can all become more urgent than the dungeon you meant to explore, making an ordinary journey something to prepare for. An improvement to your equipment matters when it changes how far you dare to travel from safety.

    That vulnerability gives discovery a weight that a well equipped Skyrim character may have lost long ago, though it also makes the first expeditions considerably less forgiving. Gradually learning what to carry turns an anxious departure into a journey you can approach with some confidence, even when you still have no idea what waits at the destination. You can bring a friend along too, letting a hard trip home become something you will both remember the next time you are packing.

Which game should you try after Skyrim?

Oblivion Remastered is the closest place to begin when you want the familiar rhythm of an Elder Scrolls life, while Enderal turns an existing Steam copy of Skyrim Special Edition into the starting point for a very different story. Tainted Grail leans into first person fantasy and character builds; Avowed and The Outer Worlds give the conversations more company. For journeys that demand preparation, put Outward or Dragon's Dogma 2 closer to the top.

Think about what kept drawing you away from Skyrim's main quest, because that is often the best clue to the next game you will enjoy. Our open world recommendations offer more kinds of wandering, while the RPG selection goes further into building a character and getting to know the people beside them.

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